01 / case study ui/ux · design system 2026 ← all work

tictaps

app redesign

A full UI redesign of a mobile gaming app ahead of its official launch — 50+ screens, rebuilt flows, and a variables-driven design system spanning iOS and Android.

02

overview

Rebuilt from the ground up for launch.

Tictaps approached its public launch with a product that had outgrown its early interface. I owned the end-to-end redesign — from information architecture and user flows to the visual system underneath every screen.

The brief was speed without compromise: a coherent, scalable product that engineering could ship on two platforms simultaneously.

03

role & scope

mobile gaming · amsterdam
role
Digital & Product Designer
team
Founder, 2 engineers, 1 PM
year
2026 — ongoing
scope
UI/UX · design system · app store suite · landing page
tools
Figma, Figma Variables, Dev Mode, Webflow
platform
iOS & Android
  • Owned the full product UI — 50+ screens across both platforms.
  • Defined flows, screen architecture, and the underlying component model.
  • Built the App Store asset suite and the marketing landing page.
04

challenge

Familiar, fast, and ready to scale — on day one.

The existing app worked but felt assembled rather than designed. Inconsistent spacing, one-off components, and flows that branched unpredictably made every new feature slower to build.

I needed to deliver a launch-ready interface that felt effortless to players, while giving the team a system that made the next hundred screens cheap to produce.

05

process

01

Audit

Mapped every existing screen and flagged inconsistencies, dead ends, and redundant patterns.

02

Flows

Rebuilt the core journeys — onboarding, lobby, match, rewards — as a single coherent map.

03

System

Designed components on Figma Variables so color, type, and spacing scale from one source.

04

Handoff

Annotated specs in Dev Mode and paired with engineering through build.

06

ux structure

I restructured the app around a single primary loop — find a game, play, earn — and pushed everything else into clearly secondary surfaces.

  • Flattened a four-level menu into two tab-bar destinations.
  • Standardised navigation so back, close, and home behave identically everywhere.
  • Reduced onboarding from nine steps to four.
07

final screens

08

design system

A token-driven system built on Figma Variables — every color, type ramp, and spacing step resolves from one source, themed per platform.

accent / play
#9d7bff
ink / 900
#15131b
muted / 500
#8d8798
paper / 050
#f4f2f7
Aadisplay — Inter 900 · ui — Inter · numerals — tabular
09

responsive / platform

Designed once, themed twice. Shared layouts adapt to iOS and Android conventions — navigation, type scale, and touch targets shift to match each platform without forking the system.

10

launch assets / extras

The launch package: a full App Store and Play Store asset suite plus a responsive Webflow landing page built ahead of release.

11

outcome

50+screens redesigned
2platforms, one system
−55%onboarding steps

The redesign shipped as the launch interface across iOS and Android, with a component library the team now extends independently for every new feature.

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